Changelog for branch 1.1 (beta)
There may also be minor fixes, tweaks or changes in each version that are not
explicitly mentioned below. A tag in
curly brackets denotes the person that reported the bug or requested the feature.
Changelog for branch 1.0
Known issues
- ART may crash if you switch to a country that has been annexed.
- The 'Speed and Range' info mode doesn't take improvements from tech
levels into account.
Abbreviations: ADD: added - CHG: changed - REM: removed - FIX: fixed - CM: context menu
Releases
1.1.141.104
- CHG theatre colors set in Colors.xml don't need to be unique anymore
- FIX OOB mode: removed yellow border around layout area of main view
- FIX OOB mode: incorrect centering directly after loading a save game
- FIX fail to start when a previously selected root path is missing on
start up
- FIX glitch in the starting dialog when a root path has become
unavailable
- FIX removing root paths from root path list did not work
1.1.140.99
- FIX layout mode selection context menu did not work correctly
1.1.140.98
- ADD new layout sub mode bulk: group by country
- ADD extra logging when processing info for unit types
- ADD configure available layout sub modes
- ADD configure levels in zoom cycling
- ADD select layout modes directly using a context menu accessed by
CTRL+right click on any of the layout mode buttons
- ADD option to show techs with level>0 only when displaying tech info for
elements
- CHG tweaked debug messages from processing info for unit types
- CHG small improvements to layout mode display
- CHG use province owner instead of core for province labels in geo and
bulk: group by country modes
- FIX %a$ smart generator starts counting at 'B'
- FIX too large spacings in bulk group by country and geo mode
- FIX "select alls units from this view" didn't work for bulk: group by
formation
- FIX the model level and name were not always displayed on the element
tooltip
- FIX layout issue caused by land-based CAGs
- FIX "save as" dialog did not use the correct (mod aware) path
- FIX main view: overlapping of last row of units which are assigned to a
theatre with those not assigned in OOB mode
- FIX compatibility issue with Black Ice for FtM
1.1.130.90
- ADD new layout sub mode: Bulk By Theatre
- ADD attach to last attachment target: right click attach button or Shift + A
- ADD user can choose to not be notified of an update again
- REM do not show again checkbox from modpath selection dialog
- CHG hotkey for attach to theatre action is now Ctrl + A
- CHG tweaked loading status window messages and behavior
- CHG tweaked layout mode OOB normal a bit
- CHG while units are pinned newly created HQs will also become pinned
- CHG internal settings now stored in separate file
- CHG default names moved to own category in settings dialog
- CHG after creating new superior(!) HQ: only switch side tab if new HQ is actually placed in side
- CHG show tool tip for log entries too if log is set to expand
- CHG improved updating selection list in left panel
- FIX disabled unit pinning while in OOB mode
- FIX was possible to change current layout submode by right clicking bulk
layout button
- FIX speed and range on unit cards always zero
- FIX transfer element: if new (independent) brigade was created, name was missing from log message
- FIX tool tip for action log flickers
- FIX rare crash from GUI event race condition on startup
- FIX selection redraw not always triggered properly
- FIX regimental renaming defect
- FIX misleading/missing feedback from regimental renaming action
- FIX slightly overlapping text in actionlog entries
- FIX garbled display mode notifications
1.1.115.79
- ADD summary action feedback messages in notification area for batch
messages
- ADD UI support for submode switching
- ADD general messages now displayed by second messager above action
feedback messages
- ADD display mode and submode displayed in top right corner
- ADD display model for elements (on unit tooltips for them)
- CHG revised procedure (and dialog) for loading assets and save game
- CHG it is now possible to change the mod path without restarting ART
- CHG split Settings.xml into Settings.xml, Colors.xml, Paths.xml
- CHG increased counter sizes slightly
- CHG show leader list buttons defaults to 'yes' now
- CHG include 'name only' zoom level in zoom sequence defaults to 'yes'
now
- CHG display tech levels on element cards defaults to 'no' now
- FIX crash in disband action
- FIX CAGs missing from Frankencards
- FIX unit tooltip does not show for OOB tree in left panel
- FIX crash in when setting HQ AI on/off or stance
- FIX app freezes when using the %a$ smart generator
- FIX crash with "go to leader" command
- FIX trait icons missing from unit cards for leaders with skill 0
1.1.105.72
- ADD verbose logging
- ADD conditional reference placeholders %tc$ and %sc$ {Dieselboater}
- ADD option to keep/ignore trailing period when using reference
placeholders {Dieselboater}
- ADD new bulk mode: group by filters
- CHG changed reference placeholder syntax
- CHG decreased log file size but increased max number of files
- CHG internal management of display modes
- CHG updated defaults filter set
- FIX crash when transferring elements
- FIX crash when exploding units
- FIX no action log messages when exploding units
- FIX hangs when using smart generator placeholder %r$ {Breno}
- FIX deployement bugs {Avanatus}
1.1.96.66
- CHG allow to create HQ A as superior HQ to unit U even if U is attached
to HQ B and HQ B has no 'slots' left
- CHG transfer element: when source in side and target on brigades tab,
don't change to brigades tab
- FIX crash when unit is disbanded
- FIX fuel condition ignored by selection refinement
- FIX crash when 'detaching' an unit which lacks a parent
- FIX crash when creating an independent HQ
- FIX crash when accessing Division Factory with no usable brigades around
- FIX create superior HQ command not working correctly
- FIX crash in TransformHelperProvinceDictToProcinveDict
- FIX if selected mod was first in list selection was ignored
1.1.94.58
- ADD CM: select units marked as action failed/succeeded
- ADD changes to map are detected automatically now and adjacencies are
recompiled if
necessary
- ADD new info mode for unit cards: speed and range
- REM option to set ART to update map adjancencies on next start up
- REM 'Show unit tooltips' option from settings (instead ART will
now simply remember the state from the last session)
- CHG go to leader also selects the leader in leader list
- CHG improved auto view adjustment heuristics
- CHG CM:Select/SelectByTerritory always visible
- CHG units will be marked differently after actions depending on if the
action failed or succeeded
- CHG improved feedback for attach, attach to theatre, detach, return rxpeditionary
units, send expeditionary units, explode and transferring elements
- CHG redesigned mod selection dialog
- CHG don't display tech update progress if it is '0.000'
- FIX hotkey for 'pin selected units' not working in GEO mode
- FIX brought initial strength of HQ brigades in line with in-game value
(1.5 -> 0.5)
- FIX loading assets failed if a brigade had a non-integer priority value
{Rikh1}
- FIX error if province (ID) was found in localisation/province_names.csv
but not defined in map/definition.csv
- FIX some Show... commands where clearing markings from units
- FIX independent HQs could be created in invalid provinces
- FIX error when using 'go to leader' command with a generic leader
- FIX error when using 'go to leader' command if leader is hidden because of
leader list filter
settings
- FIX maximum for land elements not set correctly after switching
countries
- FIX info area was displaying xp, org and strength from parent unit for
elements
1.1.80.48
- FIX very rare issue related to HQ creation that could crash HoI3
- FIX loading save game into ART failed if a province was in province_names.csv but not in
definitions.csv (e.g. August Storm) {Guinnessmonkey}
1.1.80.46
- ADD option to only show the templates applicable for the active country
in the filter list window
- ADD leader list: option to hide action buttons
- ADD leader list: implemented full 'direct' mouse UI
- ADD leader list: improved tooltips
- ADD leader list: filter 'has at least one trait'/'has no trait'
- ADD hotkey to go to leader of first selected unit
- ADD CM: Select/Units by territory
- ADD CM: Select/Marked units
- ADD unit pinning now also works in bulk mode
- REM obsolete tool tips for CM: Select/... subitems
- CHG filter editing: when adding template and there is no template for
active country let country field default to the active country
- CHG show element tooltips for unit cards in selection list too
- CHG CM: disable set leader level/HQ and leader level for generic leaders
- CHG create theatre HQ possible even if extended theatre commands are disabled
- CHG tweaked selection change handling
- CHG changed some keyboard shortcuts
- CHG don't show 'Removed leader X' messages for generic leaders
- CHG avoid flickering when updating tab headers
- FIX filter list window condition cells did not change height to
accommodate text wrap properly
- FIX selection list: leader assignment not updated if transfer creates
brigade shell or disbands unit
- FIX leader list was not always filtered correctly when shown for the
first time
- FIX rectangle selection in combination with scrolling the view did only
select the units currently visible in the view
- FIX eliminated unnecessary redraws
- FIX create subordinate HQ command was limited by country.MaxRegiments
1.1.63.40
- ADD different info modes for unitcards: strength/org, strength/xp,
supplies/fuel
- ADD configure refinement window: strength, org, supplies and fuel
conditions added
- ADD configure refinement window: added option to include/exclude
brigades when filtering for generic leaders
- ADD supplies/fuel icons displayed for provinces in GEO mode
- ADD can change 'green' supply level threshold in settings
- ADD geo mode: clicking on province name selects all units in the province
- ADD bulk mode: display formation type as header above respective formation type
groups
- ADD bulk mode: clicking formation type header selects all units of this formation
type
- ADD new button: selection refinement (toggle, configure and indicate active/inactive)
- ADD context menu:select/refine current selection
- ADD message when multiple units were selected including info how many
units where filtered by refinement if any
- ADD two alternative geo layout variants
- ADD Division Factory: added placeholder quick help
- ADD hotkey for deselecting the first selected unit
- REM select/tag choice and 'append' option from refinement configuration window
- REM 'clear' and 'refine selection' buttons from QuickSelect window
- REM refinement active indicators from context menu entries
- CHG layout ratios can be set separately for the OOB and bulk layout
modes now
- CHG Division Factory will only use non-foreign, unattached brigades from
now on
- CHG write application path and OS version to log
- CHG tweaked main view repositioning after layout mode changes
- CHG tagging hotkeys switched around
- CHG added date and country to screenshot filenames
- CHG screenshot filenames can be changed before saving
- CHG hide unit tip when drag drop operation starts
- CHG when selection refinement is active it is applied everytime multiple
units are selected (by whatever means) now
- CHG CTRL held when selecting units always means 'append to
selection
' now
- CHG refinement configuration window: 'Cancel' reverts all changes
- CHG Division Factory: now able to cope with different maximum numbers of
land elements
- CHG QuickSelect: don't add a composition condition term when switching
between formations
- FIX Division Factory: counter images in first column of table were not
resized properly
- FIX keyboard shortcut for toggling the right panel was not disabled in bulk mode
- FIX 'sticky' unit tooltips
- FIX screenshot feature was not working properly
- FIX tooltip not showing for layout ratio slider
- FIX layout ratio slider not greyed out in Geo mode
- FIX if a composition condition had no terms, min and max element count
of the composition condition were not evaluated
- FIX Quickselect: min and max no. of elements were reset to
2,5 each time a formation button was clicked
- FIX crash when creating HQ while in GEO mode
- FIX no re-layout unit was disbanded by element transfer
- FIX redraw issue with 'ghost' unit after disbanding by element transfer
- FIX max land elements setting was also used to determine how many
subordinate land units were allowed for an HQ
- FIX if max land elements are set to 0 use the default of 4 instead
1.1.31.27
- CHG can now handle mods that replace the 'superior_firepower' tech
{davekirk}
- FIX two more cases where the uniqueness of unit type short names was not
guaranteed (could also cause filter loading error)
- FIX crash when using the division factory {Pugmak}
- FIX crash when using the 'Explode' action
1.1.29.23
- FIX creating an HQ would damage the save game (reversibly) {Cromelex}
1.1.29.22
- ADD tooltips for leader traits on unit cards
- ADD tooltips for flags on unit cards for expeditionary units
- ADD display techlevels on element tooltips (optional)
- ADD option to keep row for selected leader in leader list always visible
- ADD option to allow more than five regiments in an unit
- CHG moved some keyboard shortcuts around
- CHG revised how tagging units works
- CHG replaced layout ratio bar (old one couldn't be stopped from
pulsating under Win 7)
- FIX relocating the action button panel repeatedly without restarting ART
inbetween weirdness
- FIX the right panel toggle is now disabled while in bulk mode
- FIX when creating two HQs consecutively the second was not marked
afterwards
- FIX hightlighting appropriate leaders for the selected unit in the
leader list by changing the background of their rank cells to green works
again
- FIX create HQ feature inserted (non-harmful) non-functional techlevel data
1.1.20.17
- ADD option to continue loading when an undefined leader is found in a
save game {revolverheld}
- FIX 'flickering' of tabs on the right and sometimes showing the wrong
tab after actions
- FIX crash when returning/sending expeditionary units {hermod}
1.1.19.15
- ADD new 'name only' zoom level
- ADD option to exclude 'name only' zoom level from zoom level rotation
- ADD new bulk layout mode
- ADD new right side tabs: 'Army group', 'Army', 'Corps', 'Division'
- REM removed save screenshots option from settings
- REM right side tab 'Land'
- CHG show context menu/allow set zoom level for selection list
- CHG reassigned keyboard shortcuts for switching between tabs
- CHG left-click screenshot button: save main view to file; right-click:
copy to clipboard
- CHG made filter window columns resizable (again)
- CHG new icons for display mode buttons
- CHG if a mod is selected that comes with its own save game path then use
this as the default save game path
- CHG browse for mod path starts at HoI3 mod folder
- CHG composition editor: minimized clutter in the unit type combo box
from filters with invalid unit types
- CHG eliminated some unnecessary redraws
- FIX army group brackets not expanding below midpoint
- FIX when counter dds was not found fallback image filename generation
was not aware of the new modpath mechanism
- FIX side containers did not change zoom level in unison
- FIX show unit after action was not working correctly for GEO mode
- FIX bug in send/return expeditionary units which was introduced in
1.1.0.0
- FIX disband could trigger exception
- FIX leader list captures mouse wheel
events (again) without having to click it first
- FIX DIG specific counters were not loaded/displayed
- FIX the minimum/maximum element count of the composition filter
condition got lost when filters were serialized to disk {Cromelex}
- FIX loading country flags failed
- FIX short names don't need to be unique anymore {revolverheld}
- FIX issue with loading default filters when Settings.xml is missing
1.1.2.3
- ADD when user adds new base path or mod path, check if they are valid
- ADD if mod path is set then display it in title bar
- CHG reduced log file size
- FIX mod path selection 'ok' button not correctly enabled when no path
selected
1.1.0.2
- FIX path not found problem with DI:G {Chromelex}
1.1.0.1
1.1.0.0
- ADD support for the HoI3 mod folder
- ADD auto adjustment of leader rank for air/naval units after element transfers
(optional)
- ADD added context menu to selection list
- ADD option to allow more than 5 direct subordinates for army groups,
armies and corps {valhain}
- ADD leader list: added new filters for rank and unit assigned
- ADD right-clicking QuickSelect button will select units reusing last
QuickSelect settings
- ADD generic names used for new units resulting from transferring
elements can be configured in settings now
- CHG view context menu: polished selection/subselection related features
a bit
- CHG redesigned layout engine (can display units in multiple views at the same time
now)
- CHG redesigned leader list panel
- CHG smoother selection list scrolling
- CHG screenshots are saved to disk by default now
- CHG only show extended selection dialog when CTRL is held down
- CHG changing rank will not trigger any log entries anymore when leader already at
min/max rank
- CHG if transferring elements results in the creation of a new unit, try
to name this new unit based on filters first before falling back to generic
names
- CHG when creating HQs, try to name new HQs based on filters first before
falling back to generic names
- CHG leader list keeps current domain filter active after unit has been deselected
now